Archer of Hope is nearly impossible to reach by email xD I've tried in the past. Best bet is here on the forums or comments on his blog. To be honest he's been gone longer than ever before without any sort of updates so I don't know if he will ever come back at this point.
Also in the coming days/weeks I will posting a huge collection of map assets for campaigns and such that people can use if they want, but not sure what you meant by repository aside from that.
Finally as for your open source option I have a group of about 5 people who run 2-3 seperate FoE campaigns almost non stop so we could contribute ideas if you need em, but I'll be honest I have little experience in creating systems, but would be willing to try things suggested in a campaign.
I honestly lost the password to that e-mail about a four months before this was posted, and I stopped checking the forum for the same reason I stopped posting on the blog. While not opposed to moving the project to open source, I don't know the faintest thing about how I would do it.
Fair enough, that answers that! Well I'm fine just knowing you're alive and willing to keep working on the system. Tbh was just despondent that I thought you dropped off the planet and would never see the light of day again xD
I've got experience designing RPGs and with game design in general, and I'd love to see life and activity return to this project; I think making it open source would be a great step, if set up and managed properly. I would worry about unbalanced content finding its way in, however, and sometimes open-sourcing results in simply splintering projects into a dozen different versions that don't agree. I think an official rulebook would still need to exist, sourced from the development 'engines' that result from open sourcing. That way archer, as both the creator and general expert with the system, can still keep an eye on things and make sure that the content they want finds its way in, but the community can develop and play-test content that archer simply doesn't have time too.
I would love to be a part of this - I'd definitely recommend github and latex. You can split the rulebook into each respective chapter and LateX will reform it into one pdf, ArcherOfHope would need a github account and with it could have the last saying in what enters the official rulebook.
For everyone interested, I could give latex and git workshops, maybe we could setup a whatsapp/skype/discord group.
I'm not personally familiar with either of those programs, but I know github is very common. I'd be willing to give a set-up like this a try, although I'm not sure a communications group beyond this forum is necessary given the relative lack of community already present. In the end, though, it all comes down to Archer's choices.
then the first step for ArcherOfHope would be creating a github account and creating a repository via "New Repository", then sharing the link with us (and, maybe, invite some of us as collaborators - at least until status quo is achieved)
Ya this is a lot of work and if we can help Archer it would be worthwhile. I think ultimately Archer should be gatekeeper to content going into the official manual but there's no reason why we cannot help out.
I wouldn't say there's no reason we can't help. To be honest, I'm not sure I would let the public have such a large influence on something as big and as important to me as this project must be to Archer. That being said, they've already expressed some interest in going open source, so clearly that's not a huge issue. I think whatever system that gets used, if any, should be careful to have multiple layers of quality control, because I think once it goes open source there will be a lot more of a community which means more people with ideas that are, frankly, terrible, but might be missed if Archer is the only one proofreading. As I was rather vague about before, I think the community at large should be more in charge of ideas and play-testing/balancing than the rulebook itself, and Archer should be able to use what we do to create the final book. TLDR: even after open-sourcing, I don't think the community should have much, if any, DIRECT control of the rulebook. Ideas and testing only.
I dont disagree with you there. I know it's a lot of work for Archer, but honestly Archer has done an amazing job on the system up to this point (and probably will going forward too). I personally would like Archer to remain the ultimate creator of the system, going open source as you said does create problems, but I just want a way for Archer to reduce their workload. Because this sort of thing takes time, and really if we can help reduce the work for Archer I say that outweighs possible editing issues and things (community can help with that too).
Well, I guess that settles it, then. I'm excited to see where this can help the project go, and to hopefully have a personal hand in that progress. Hopefully someone provides a tutorial on the software you use, too. XD