So just a general question to the community as a whole on this one, but one of the big changes from manual v1.22 to v1.23 was the drugs themselves were changed in how they worked. It changed from a straight temp SPECIAL boost to bonus to roll, which as a whole I am super in favor of as I think as a whole it is way better.
Now I say in general as some drugs, most notably Buck (and to a lesser extent other STR and END boosters like alcohol) perform less mechanically than they did in the past. Unlike most SPECIAL stats STR and END stats have a direct relation to ones physical state in terms of how much one can do damage or survive attacks. A maxed Melee or Unarmed character for example used to get an additional +15 damage from v1.22's version of Buck and an additional 2 wounds before getting maimed (from the END) compared to v1.23's, and it kind of makes Buck underwhelming as whole really. I don't know if this was intended or just caught up in the whole shifting to a better system or not...
Just looking at fiction and such Buck tends to engorge and strengthen muscles and stuff so I would think overall it should help do more damage for physical attackers? I dunno this is just my thoughts and I was wondering what everyone else thought. There are straight damage dealing drugs like Stampede and Slasher, but I just feel like Buck shouldn't get left int he dust you know?
One of my friends was taking opiate for a long time and now he has turned into an addict who has also lost his job due to over consumption. I am now thinking to take him to addiction counseling Virginia clinic with his consent. Hopefully will find a reputed clinic soon.