Dead in the water?

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Dead in the water?

Loaneal
So it's now been nearly 10 months without a single update from Archer. I look at this site weekly and there seems to be...nada. So! Me and my group continue to use his amazing system (man been many a years) that he has thus far built but my question is, would anyone have some of the work in progress Archer might have passed around? Like splat book stuff and what not. Would be willing to work on and finish what we could through our own testing but was at least hoping for a foundation to work on....
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Re: Dead in the water?

archerofhope
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Other things I worked on that I haven't posted: Sneak peek 1.  
Crystal Ponies
Height:  3’11” + 2d6” (Includes Horn, -4” without Horn) – From 3’9” to 4’11”
Weight:  240 + 2d8*10 – From 260 to 400 macs
Diet: Herbivore
Racial Ability: Crystal Resonance:  Officially speaking, the crystal ponies and their empire were late entrants into the zebra-pony war on the side of Equestria.  Off the record, however, crystal ponies were responsible, directly or indirectly, for much of the ground work of spell matrix and crystalline spell focus technology that would eventually enable their southern allies to develop truly fearsome weapons—the same weapons that, in time, would come to define the war to end all wars.  .  
During the early stages of the war, the strong ties between the Prince and Princess of the Crystal Empire and their counterparts in Equestria proper that would have ensured their entrance on the pony side were deferred by the incredible economic demand for crystal empire gemstones in the Zebra territories.  Despite this, the enlistment of dragons predominantly on the zebra side swayed political tensions such that trade relations between the crystal and zebra empires quickly broke down, forcing them to open up a northern front.  
Their natural affinity for magic and crystalline magic foci in particular made crystal ponies highly sought after as invaluable gifted researchers.  Businesses based in the crystal empire became strong technological competitors as spell matrix technology was first invented and then rapidly popularized by their southern neighbors.  Crystal pony researchers and engineers were directly or indirectly responsible for many of the early breakthroughs in spell matrix design, a technology that would eventually enable equestrian researchers to develop functional powered armors and crystal-focused magical beam weapons.  Additionally, the crystal empire’s abundant supplies of gemstones made them an economically independent powerhouse, their ability to grow gemstones unmatched even by the rock farms of Equestria.  With their entry into the war, they accelerated the use of self-propagating magical bio-weaponry and high-energy magical shielding for both cavalry and fighting vehicles.  
It is believed that, in the last days of fighting, megaspell bombardment forced the prince and princess of the crystal empire to make their newly returned country disappear, as it once had nearly a thousand years past.  As such, no one truly knows how many crystal ponies still live.  Nonetheless, rumors abound of a small number of stables whose descendants claim crystal ponies as their ancestors, as well as of a desolate city amidst the frozen wasteland of northern Equestria that sits there still, wrapped in a sheet of peculiarly reflective ice and otherwise untouched by the horrors that have ravaged the rest of the planet’s surface.  
Due to their sharp minds and resilient nature, crystal ponies receive a +1 attribute point bonus to Intelligence, Perception, or Endurance at character creation.  
Skill Bonus Ranks:
+5 Energy Weapons, Science.  -10 Lockpicking (minimum starting rank 5)  

Racial Skills:   As the pony subspecies of their choice; see Varied Ancestry racial trait, below.
Special Trait Eligibility
- Varied Ancestry:  While most crystal ponies appear similar to earth ponies in size and shape, some bear a closer resemblance to Unicorns and Pegasi.  A crystal pony character may choose to be a Unicorn or Pegasus instead of an Earth Pony as a 1-point trait (they give up their Earth Pony skill bonus).  This grants them the use of the appropriate racial skill (Magic for Unicorns, Flight for Pegasi), but at only a +5 racial skill bonus.  Treat the crystal pony as a normal member of that race for the purposes of learning spells or flight maneuvers.  

- Reflective, Racial Trait: All Crystal Ponies receive this trait for free at character creation.  Crystal ponies take half damage (rounded up) from all energy weapons (excepting the gauss rifle, gauss pistol, railgun, and all weapons with the Fire special weapon effect).  Characters adjacent to a crystal pony when they are struck by a non-AoE weapon whose damage is reduced by this trait must roll luck, MFD equal to the roll made to target the weapon.  Failures take the same amount of damage from the shot as the crystal pony, to a single random location.  Though I hear if you shoot a magical beam at a crystal pony, the reflection makes a rainbow just like a prism!

Dragons
Height:  4’11” + 2d6” – From 5’1” to 5’11”
Weight:  340 + 2d12*10 – From 360 to 580 macs
Diet: Gemstones
        Racial Ability: Beasts of Lore: According to most prewar history books, dragons are either the oldest or second oldest race inhabiting the planet.  Equine lore dates the appearance and presence of dragons to multiple centuries before the reign of the two sisters, and potentially even back to before the reign of Discord.  
        Any pony who’s been read bedtime stories or overheard the old legends could tell you why: Dragons are inherently extremely magical.  From their scaly hides to their fiery breath to their physically improbable ability to fly, the magical abilities of dragons are their defining characteristic as a race.  They are strong, physically imposing, and generally not well tempered.  Dragons begin play with higher attribute scores than an average pony, but due to the difficulty of altering their inherent magic via  physical or mental training,  are not eligible to increase them through Perks; dragon characters cannot take the Intense Training perk.  Similarly, due to their longer lifespans, dragons have trouble learning new things quickly, reducing the amount of skill points gained per level by half (making their new skill point increase 5+INT/2).  Dragons taking the Egghead Perk only receive 2 additional skill points per level, instead of 3.  Who needs skill when you have raw magical ability and can breathe fire?  
Dragons feed exclusively on magic, generally in the form of gemstones.  A dragon must consume gemstones in the same way as a pony consumes meals.  An adolescent dragon must consume 1wt. of gemstones every day to ensure their survival.  They cannot survive on a diet of plant matter or meat, but doing so does not harm them; in fact, eating a living creature transfers some of the creature’s magic to the dragon (about a gemstone’s worth for every 100 macs consumed, or every 25 macs for unicorns or Alicorns). Creatures dead for more than 30 minutes have no magic reserves worth consuming.  Larger, elder dragons must consume 1 gemstone for every 300 macs they weigh, while younger dragons (less than 300 macs) need only consume ½ a mac of gems every day to survive.  Dragons do not need to drink water, though doing so does them no harm.  
        At character creation, dragons receive a +2 attribute bonus to two attributes of their choosing, and all other attributes receive a +1 bonus.  Yes, even Luck.  Starting attributes receiving the +2 bonus may begin as high as 10, while all others may begin as high as 9.  
Abilities:

Attack: Dmg Crit SATS Range Inc. Effects
Fire Breath 5d12 X2 30 20 (60  max) Fire special weapon effect  
Fire Breath targets a single 5’ square or single target and affects all adjacent targets, similarly to a flamethrower.  It is targeted using Energy Weapons.  


Skill Bonus Ranks:
+5 Big Guns, Survival, and Unarmed.  

Racial Skills:   Flight: +5, Agility Based.  Dragons cannot learn level 4 flight maneuvers.  Only dragons with the Winged trait (below) receive this racial ability.  

Special Trait Eligibility:
- Biped, Racial Trait – Races which receive this trait are eligible for the racial trait Opposable Thumb or Opposable Claw, and may even receive that trait for free.  This trait halves their base movement speed to (dig speed is unaffected), but also allows them to climb up walls and vertical surfaces at half their movement speed.  Races with claws as a natural weapon may climb at their full movement speed.  Rolls made to climb difficult surfaces or to hold on while under duress should use the Dig skill.  
- Opposable Claw, Racial Trait – All Dragons get this trait for free. This renders them capable of fine manipulation without magic, allowing them to wield non-mouth wieldable weapons, and allows them to climb using the Dig skill.
- Dragon Scales, Racial Trait -- All Dragons receive the Toughness perk as a free trait at character creation.  
- Rates of Aging, Racial Modifier -- For Dragons, Elderly is a 2-point cost trait, not a hindrance, as it grants them significantly more positive effects than negative ones.  Elderly grants dragons an increase in size AND physical attributes, making a character a young adult rather than an adolescent dragon.  All negative effects of the Elderly hindrance are positive effects of the same magnitude for the draconic Elderly trait.  Double the character’s weight, and increase their D/W value by +4.  They now suffer a 1 MFD step penalty to all rolls made to dodge.  Dragons frequently live to be over a thousand years old; as they age, increase their D/W by 2 for every 50 years.  
Young is still a hindrance; because they increase so dramatically in size as they age, Young dragons get a more substantial decrease in size, doubling the D/W Penalty to -2 and reducing weight by ¾.  Young dragons cannot take the Winged trait.    
-  Winged, Racial Trait -- Not all dragons have wings.  The vast majority are born without them, not even growing wings until full maturity or young adulthood.  Most dragons are limited to ground-pounding until that point, allowing them time to focus on perfecting their other natural abilities (such as their Fire Breath).    Having wings is a single point trait, and allows dragons to gain access to Aerial Maneuvers up to rank 3.  

System Creator
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Re: Dead in the water?

Loaneal
This is...awesome. Thank you so mind for some insight into your great and wondrous plans for us all! While not yet playable for sure me and my playgroup are already discussing using these templates for making NPCs with. It's nice to have a template on which to build from :)
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Re: Dead in the water?

archerofhope
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Oh, these are playable.  Dragons are even tested.  Go nuts.  
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Re: Dead in the water?

Loaneal
Okay so question here, how do you avoid Dragons being gods in comparison to everyone else pre-level 5. Like, at least from discussion with my playgroup they hit like freaking trucks, 5d12 damage eclipses what most can reasonably do early game. Like mid to late game sure it balances out fine but they hit a heck of a lot harder than say any pistols or knives early game that most can afford.
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Re: Dead in the water?

Mathadar
I too have a dragon that is indeed, outclassing every other player.  I have had 2 players complain so much that they almost quit the game over it.  It started a huge rules arguement due to the damage they do.  Did you ever find a good balance point with the Dragons?
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Re: Dead in the water?

Loaneal
In the downloads section Archer added in the Core II book which while very incomplete at this time (forever?) had some of the new races like Dragon, Crystal Ponies, and Changelings. All of which were play tested and ready to use according to Archer. See link: https://drive.google.com/file/d/0B_nrgdTME3IPcERqV2JPY0E2aWc/view?usp=sharing

Dragons start out way too strong early game but it really evens out later on from our testing so far. Half skill points means that they have to specialize in a few things only, meanwhile a free 5d12 attack is madness. So it kinda balances out.

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Re: Dead in the water?

RageLokiCat
In reply to this post by archerofhope
Archer, as I said on the blog on your latest post, I would like to try and get into direct contact with you regarding the future of this system, and what I can potentially do to help. I don't know if there would be a better way to do so than this forum post, but I remember you saying you couldn't use your foerpg email anymore.
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Re: Dead in the water?

Loaneal
This is the only place to connect with Archer currently as far as I know. But you're right his email is out of service and he never updated his profile with a new one as far as I know, so you'll have to wait for him to pop back on and hopefully see this post again xD
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Re: Dead in the water?

Loaneal
Also added on if Archer wants to make me a mod on the forum I can make sure to keep the spam bots out xD I know for sure as shit he has no time for that.