So I recently did something dumb involving a window and a long drop and have found myself short a leg. The whole thing, not just at the hoof or knee. My DM dropped my AGI from 8 to 3, which makes perfect sense. Being a Unicorn, though, I made the case that this shouldn't affect my small guns skill since I use telekinesis. Is that true?
Edit to remove dumb question that I didn't actually want answered.
If you're maimed it doesn't...drop your AGI. If you look at page 83-84 in the manual v1.23 there is a hindrance that you would get in the act of losing a leg. All it does is reduce your land speed by 25% unless your a biped in which it goes up to 50%. You also get a -5 to speechcraft rolls unless intimidating in which it becomes a +5 (similar to the scarred hindrance)
I'm not going to argue this one with my DM because I honestly think they're right and that the book needs separate rules for this scenario. When you have a hindrance at character creation, it's something you've grown used to. To quote the book, "Now, missing a limb negatively affects your wastelander, but they've gotten along as best they could since their accident." Your AGI revolves around that fact, and it's a part of you. When you get it as a quest hindrance, it's a sudden change that you haven't gotten used to or can even manage. If you're suddenly missing a leg, you're not just going to walk slower. You're going to fall over just trying to stand. You're going to have trouble flying. you're sure as hell not going to be very sneaky when you have to catch half your body with one leg.
This is a case where I think my situation falls outside of what can be solved by the rules, or that they simply aren't accurate. I guess my question really shouldn't have been about my AGI; I don't mind that change at all. I really just want to know if my small guns should be affected since I use telekinesis, and just forget the rest.
No, Oneal is totally correct. That hindrance is designed to be given to characters that become maimed through play just as much. Agility represents much more than movement speed - it is also used to represent fine motor control and physical dexterity. Giving you a 5 point SPECIAL reduction is super harsh.
I actually got such negative reactions from my alpha and beta testers from temporary stat reductions that I completely removed them and turned them into temp roll penalties.
Alright, if you say so. I honestly think the system currently isn't nearly harsh enough, and I'm happy with my GM's decision. They have since told me that my AGI will increase as I learn to function again, just not to my original 8. If I had to guess, probably 6 or 7. Really, in the end, all it affects is my physical agility, sneaking, and dodging, everything else my GM has told me is still based on my AGI 8. I think this is a scenario where the situation is too complex for the current rules of the system, or at least the complexity of my character sheet. TL;DR: Thank you both for your help, but I will not ask my GM for a change; I've earned my due punishment. (That's why I took that question out entirely)
Ya my group noticed the temp stat reductions are gone, which is always a nice thing. I think the temp roll penalties are better. After all your ability or reactions are not worse, you might just be worse with them.